The field of Human Computer Interaction (HCI) is concerned with how humans interact with information and computing systems. It is a rich field that has led to the development of the modern Graphical User Interface.
Our work focuses on applied research in all areas of multimedia systems, with a particular emphasis on non-standard human computer interaction concepts such as Virtual Reality, Augmented Reality, Computer-Mediated Communication, Mobile Technologies, Three-dimensional User Interfaces, and Videoconferencing.
We do address a range of application areas for our research and are particular interested in the translation of HCI research into practice and science. We do have a number of collaborative projects with medical and health sciences, e.g. with the Brain Health Research Centre and Brain Research New Zealand, with Gastroenterology, Rheumatology, Psychology, Psychological Medicine, Physiotherapy, or Neurology.
We are also collaborating with local, national, and international partners like RATA South, the Methodist Mission, and WellSouth Primary Health Network in Dunedin, the universities of Auckland and Canterbury in New Zealand, and numerous universities (e.g. TU Graz/Austria, Bauhaus University Weimar/Germany, Uni Oslo/Norway, McGill Montreal/Canada) and industry partners (e.g. IPO.Plan Leonberg/Germany, Daimler Protics Ulm/Germany) internationally.
Members
Core members:
- Professor Holger Regenbrecht (Virtual Reality, Augmented Reality, Computer-Mediated Communication, Presence, Human-Computer Interaction, Virtual Rehabilitation)
- Professor Tobias Langlotz (Mobile Computing, Augmented Reality, Mobile Health, Telepresence, Human-Computer Interaction, Wearable Computing)
Adjunct members:
- Associate Professor Stefanie Zollmann [Computer Science] (Computer Graphics, Computer Vision, Visualisation, Human-Computer Interaction, Situated Visualisation)
- Associate Professor Steven Mills [Computer Science] (computer vision, 3D reconstruction, motion analysis, stereo vision, image based rendering)
Current projects
- Pervasive Telepresence using Mobile Phones
- Augmented Reflection Technology (ART): Using AR Technology for Neuroscience and Rehabilitation
- Virtual Reality Power Wheelchair Simulation
- Virtual Stressors for Therapeutic Applications
- Making Optical Head Mounted Displays Work: Calibration and Applications for Head Mounted Displays
- Situated Media Interfaces
- Pervasive Health: Monitoring Chronic Diseases using Mobile Devices
- Mixed Reality Embodiment Platform (creating new user experiences in MR)
- Sense of Presence in Virtual and Augmented Reality
- He karapitipitinga mariko – Immersive regenerative tourism experiences in Aotearoa
Selected recent publications
- Langlotz, T., Cook, M., & Regenbrecht, H. (2016). Real-Time Radiometric Compensation for Optical See-Through Head-Mounted Displays. IEEE International Symposium on Mixed and Augmented Reality published in IEEE Transactions on Visualisation and Computer Graphics 22(11), 2385-2394. DOI: 10.1109/TVCG.2016.2593781.
- Alshaer, A., Regenbrecht, H., & O'Hare, D. (2016). Immersion factors affecting perception and behaviour in a virtual reality power wheelchair simulator. Applied Ergonomics 58 (January 2017), 1-12. doi:10.1016/j.apergo.2016.05.003
- Grubert, J., Langlotz, T., Zollmann, S., & Regenbrecht, H. (2016). Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality. IEEE Transactions on Visualization and Computer Graphics
- Regenbrecht, H. & Langlotz, T. (2015). Mutual Gaze Support in Videoconferencing Reviewed. Communications of the Association for Information Systems 37, Article 45
- Hoermann, S., Ferreira dos Santos, L., Morkisch, N., Jettkowski, K., Sillis, M., Cutfield, N., Schmidt, H., Hale, L., Krüger, J., Regenbrecht, H., and Dohle, C. (2015). Computerized Mirror Therapy with Augmented Reflection Technology for Stroke Rehabilitation - A Feasibility Study in a Rehabilitation Center. Proceedings of ICVR 2015 (the International Conference on Virtual Rehabilitation), 9-12 June, Valencia, Spain.
- Zollmann, S., Hoppe, C., Langlotz, T. & Reitmayr, G. (2014) Flyar: Augmented Reality Supported Micro Aerial Vehicle Navigation, IEEE Transactions on Visualization and Computer Graphics (TVCG), March 2014.
- Regenbrecht, H., Hoermann, S., Ott, C. Mueller, L., & Franz, E. (2014). Manipulating the Experience of Reality for Rehabilitation Applications. Proceedings of the IEEE 102(2), February 2014, 170-184.
- Langlotz, T., Nguyen, T., Schmalstieg, D. & Grasset, R., (2014) Next Generation Augmented Reality Browsers: Rich, Seamless, and Adaptive, Proceedings of the IEEE , vol.102, no.2, pp.155-169.
- Regenbrecht, H., Mueller, L., Hoermann, S, Langlotz, T., Wagner, M., & Billinghurst, M. (2014). Eye-to-Eye Contact for Life-Sized Videoconferencing. Proceedings of ACM OzCHI 2014, Sydney, Australia
- Gruber, L., Langlotz,T., Sen, P., Hollerer, T., & Schmalstieg D. (2014) Efficient and Robust Radiance Transfer for Probeless Photorealistic Augmented Reality, Proc. IEEE Virtual Reality 2014, Minnesota, MN, USA, March 2014.
- Collins, J., Hoermann, S.. & Regenbrecht, H. (2014). Virtualising the Nine Hole Peg Test of Finger Dexterity. Proc. 10th Intl Conf. Disability, Virtual Reality & Associated Technologies Gothenburg, Sweden, 2-4 Sept. 2014, 181-188.
- Robertson, C., Vink, L., Regenbrecht, H., Lutteroth, C., & Wünsche, B. (2013). Mixed Reality Kinect Mirror Box for Stroke Rehabilitation. Image and Vision Computing New Zealand (IVCNZ) 2013, November 27-29, 2013, Wellington, New Zealand.
- Regenbrecht, H., Collins, J. & Hoermann, S. (2013). A Leap-supported, hybrid AR interface approach. Short paper in proceedings of ACM OZCHI'13, November 25-29, 2013, Adelaide, SA, Australia
- Langlotz, T., Regenbrecht, H., Zollmann, S. & Schmalstieg, D. (2013). Audio Stickies: Visually-guided Spatial Audio Annotations on a Mobile Augmented Reality Platform. Proceedings of ACM OZCHI'13, November 25-29, 2013, Adelaide, SA, Australia
- Alshaer, A., Hoermann, S. & Regenbrecht, H. (2013). Influence of peripheral and stereoscopic vision on driving performance in a power wheelchair simulator system. Proceedings of ICVR, International Conference on Virtual Rehabilitation, August 26-29 2013, Philadelphia, USA
- Teoh, C., Regenbrecht, H., & O'Hare, D. (2012). How the Other Sees Us: Perceptions and Control in Videoconferencing. Proceedings of ACM OZCHI 2012, Nov 26 - 30, 2012, Melbourne, Australia
- Hoermann, S., Franz, E., & Regenbrecht, H. (2012). Referred Sensations Elicited by Video-mediated Mirroring of Hands. www.plosone.org, 7(12): e50942. doi:10.1371/journal.pone.0050942
- Regenbrecht, H., Hoermann, S., McGregor, G., Dixon, B., Franz, E., Ott, C., Hale, L., Schubert, T. & Hoermann, J. (2012). Visual manipulations for motor rehabilitation. Computers & Graphics, (0). Advance online publication. http://dx.doi.org/10.1016/j.cag.2012.04.012
- Hoermann, S., Hale, L., Winser, S., & Regenbrecht, H. (2012). Augmented Reflection Technology for Stroke Rehabilitation - A clinical feasibility study. Proceedings of the 9th International Conference on Disability, Virtual Reality and Associated Technologies (ICDVRAT 2012), Laval, France, September 10-12, 2012.
- Teoh, C., Regenbrecht, H., & O'Hare, D. (2011). The Transmission of Self: Body Language Availability and Gender in Videoconferencing. Proceedings of ACM OZCHI 2011, Nov 28 - Dec 2, 2011, Canberra, Australia, 273-280.
- Allen, M., Regenbrecht, H., & Abbott, M. (2011). Smartphone Augmented Reality for Public Participation in Urban Planning. Proceedings of ACM OZCHI 2011, Nov 28 - Dec 2, 2011, Canberra, Australia, 11-20.
- Regenbrecht, H., McGregor, G., Ott, C., Hoermann, S., Schubert, T., Hale, L., Hoermann, J., Dixon, B. & Franz, E. (2011). Out of reach? A novel AR interface approach for motor rehabilitation. Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 219-228. http://dx.doi.org/10.1109/ISMAR.2011.6092389
Comprehensive publications lists
Emsenhuber, G., Langlotz, T., Kalkofen, D., Sutton, J., & Tatzgern, M. (2023). Eye-perspective view management for optical see-through head-mounted displays. Proceedings of the CHI Conference on Human Factors in Computing Systems. 707. New York, NY: ACM. doi: 10.1145/3544548.3581059
Hasselman, T., Lo, W. H., Langlotz, T., & Zollmann, S. (2023). ARephotography: Revisiting historical photographs using augmented reality. Proceedings of the CHI Conference on Human Factors in Computing Systems. LBW040. New York, NY: ACM. doi: 10.1145/3544549.3585646
Ebner, C., Mohr, C., Langlotz, T., Peng, Y., Schmalstieg, D., Wetzstein, G., & Kalkofen, D. (2023). Off-axis layered displays: Hybrid direct-view/near-eye mixed reality with focus cues. IEEE Transactions on Visualization & Computer Graphics. Advance online publication. doi: 10.1109/TVCG.2023.3247077
Baker, L., Ventura, J., Langlotz, T., Gul, S., Mills, S., & Zollmann, S. (2023). Localization and tracking of stationary users for augmented reality. Visual Computer. Advance online publication. doi: 10.1007/s00371-023-02777-2
Lo, W. H., Regenbrecht, H., & Zollmann, S. (2022). Flexible XR prototyping: A sports spectating example. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). (pp. 167-170). IEEE. doi: 10.1109/ISMAR-Adjunct57072.2022.00038
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