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A Comparison between the Theories of Marshall McLuhan and two films by
David Cronenberg


by Rowan Laing 

All Rights Reserved © Rowan Laing and Deep South
Deepsouth v.6.n.3 (Spring 2000)

 
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PHYSICAL PRESENCE

 
Videodrome and eXistenZ both revise concepts of physical presence in relation to media technology. Both films depict media as extensions of the body, creating the sense that technology is indeed part of us. Cronenberg expresses this concept literally in the films by meshing the body and technology together, focusing intensely on the form that the body is translated into when interacting with media. In Videodrome and eXistenZ the body is technologized, and technology is humanised. Therefore Cronenberg breaks down the traditional binary oppositions between man and machine, creating a "new flesh" from the transmutation of the body.7
 
 

This is clearly evident in eXistenZ during the bio-port installation sequence. When Allegra finds out that Ted Pikul, her fugitive companion and novice bodyguard, lacks a bio-port, a comical scene unfolds in which Cronenberg subverts traditional concepts of the body. Ted's body must be penetrated by the bio-port in order to link him to the game pod. It is through the union of the human body and the technological device that the virtual-reality of eXistenZ is activated, enabling the extension of human consciousness. But Ted is a game-virgin as he has a deep fear of bodily penetration. His phobia of the Bio-port, and thus the merging of body and technology, resembles a kind of homosexual panic, as the port must be implanted at the base of the spine; a site recalling the anal orifice. Ted's fears increase when he sees the bio-port gun Gas is wielding, which resembles an extremely phallic object. Ted's body is thus unwillingly homosexualized in relation to game technology, likening the repression of radical technology to sexual repression. A tension between the traditional concept of the natural body, and the cyborg exists in eXistenZ, as the body has become a site of alterations in order to enable the extension of man.
 
 
 

Cronenberg also plays with traditional concepts of technology, portraying technology as organic, lifelike matter. In Videodrome a television transforms into sensuous matter, pulsing like flesh that is sensitive when touched. Similarly, in eXistenZ the Bio-pods are a fusion of organic and inorganic matter. Media in both films are indeed a literal extension of the body, being sensuous and interactive with the human body. If, as McLuhan proposed, human experience is translated into forms of media, then perhaps Cronenberg's films show how media are very much a part of our present sense-lives, so much so that we have humanised our relationship with media technology.
 
 


POWER IN MEDIA

 
Cronenberg expands upon McLuhan by considering the possible uses of power in media. The virtual reality that media offers has become the site of political power struggles in both eXistenZ and Videodrome. If virtual reality is the extension of human consciousness, then it is also the new field of ideological stakes; perhaps it is to be viewed more realistically than the optimism that McLuhan approaches it with. In Videodrome, the video becomes the medium that is manipulated by Convex; a right-wing organisation dedicated to the eradication of sexual depravity, represented by the likes of Max Ren. In eXistenZ, the stakes are higher: it is the concept of reality that is the site of ideological struggles. By introducing an ideological aspect into the function of media, Cronenberg questions the use, abuse and possible regulation of such powerful media.
 
 
 

McLuhan's identification of the formal elements of media, and subsequent effects, illuminates the way media function as patterns of organisation in society. His emphasis on the human involvement and interaction with media illustrates how media organise patterns of social practice and perception. Media disseminates information by converting data into forms of sensory stimulation, and the age of electronic media has created a social climate of increased media stimulation. Cronenberg depicts this relation between human beings and media technology as being an inevitable factor in the shaping of our consciousness. Media technology is indeed viewed as being a direct extension of man, which creates new and diverse experiences within the network of communication, therefore altering the terms of human experience. In the diegetic worlds of Cronenberg's films human existence is situated within a structure of media technology that is indeed a part of our consciousness, and corporal everyday existence. 

 

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[bibliography]


7 Shaviro, Steven, "Bodies of Fear" in The Cinematic Body, Minneapolis: University of Minnesota Press, 1993, pp. 130.


Bibliography

Kauffman, Linda, "Visceral Cinema" in Bad Girls and Sick Boys: fantasies in contemporary art and culture, 1998. Berkeley and London: University of California Press. pp. 605-630 

McLuhan, Marshall, Understanding Media: The Extensions of Man, 1994. Cambridge: MIT Press. pp. 371-474 

Shaviro, Steven, "Bodies of Fear" in The Cinematic Body, Minneapolis: University of Minnesota Press, 1993, pp. 127-156 

Roth, Marty, "Videodrome and the Revenge of Representation" in CineAction! n.43. July 1997. pp. 58-61 

Rodley, Chris, "Game Boy" in Sight and Sound. V.9. i.4. April 1999. pp.8-10